Archive - Games
“Gawker is rarely perfect, but it strives to be honest and fearless. For us to have apologized for a…”
“Gawker is rarely perfect, but it strives to be honest and fearless. For us to have apologized for a joke—to have even clarified—in the face of such breathtaking cynicism and dishonesty, from both “ad partners” and the enemies who leverage those brands’ fearfulness to silence opposing voices, feels like an utter abdication of those responsibilities. Frankly, that sucks. If anyone is owed an apology, it’s our readers. So: Sorry.”
So seeing another gamer on the street used to be an auto-smile opportunity, or an entry into a conversation starting with, “Hey, dude! I love that game too!” Me and that stranger automatically had something in common: A love for something unconventional. Outsiders in arms. We had an auto-stepping stone to hurtle over human-introduction-awkwardness, into talking about something we loved together. Instant connection!
But for the first time maybe in my life, on that Saturday afternoon, I walked towards that pair of gamers and I didn’t smile. I didn’t say hello. In fact, I crossed the street so I wouldn’t walk by them. Because after all the years of gamer love and inclusiveness, something had changed in me. A small voice of doubt in my brain now suspected that those guys and I might not be comrades after all. That they might not greet me with reflected friendliness, but contempt.
I went home and was totally, utterly depressed.