Feedback Loop: Many choices, or none, make a game.

May 09 Comments Off on Feedback Loop: Many choices, or none, make a game. Category: Feed, Games, Nightmare Mode

Is just one choice all it takes to turn a novel into a video game? Before you say yes, consider when a game is created out of many choices and when we are left with none.

Richard Eisenbeis looks at Katawa Shoujo in an April 24 Kotaku article. Eisenbeis holds up the dating sim/visual novel as proof that one choice is all it takes to turn a novel into a game. It is a shallow analysis and the implication that one can stick a choice in a novel and have a game is just false.

If we step away from the screen with only Eisenbeis’s assertion, we lose out on understanding what developers have to do to take a story and turn it interactive.

Creating a good game means understanding the times when a million choices create an interactive work and the instances where no choices are required.

Expanding your narrative with parallels [Narrative Artifacts: 3 of 4]

February 21 Comments Off on Expanding your narrative with parallels [Narrative Artifacts: 3 of 4] Category: Feed, HackText, Transmedia

Building a better story doesn’t require you working in the story itself. Sometimes, the universe around your narrative can offer all sorts of opportunities for greater scope and better engagement.

Of the three artifact types, I believe that narrative-parallel artifacts are the most common. They’re easy to create and deploy and they are the closest transmedia storytelling comes to easy franchising of a narrative. That is not to say that a well crafted narrative-parallel artifact is easy to create, the best are complex and deep narratives in and of themselves and used by prestigious authors, including Shakespeare.

A narrative-parallel artifact is narrative fragment that runs external to your main narrative but still relates to it. It can be accessible to your characters, but does not have to be in their reach. Essentially it is an artifact that runs parallel to your main narrative thread

Related posts:

  1. Artifacts: building dimension into your narrative [Narrative Artifacts: 1 of 4]
  2. Building structures inside of your story [Narrative Artifacts: 2 of 4]
  3. Branching narrative schema and similar narrative structures