How the original DOOM engine renders a scene. Pretty cool.
How the original DOOM engine renders a scene. Pretty cool.
How the original DOOM engine renders a scene. Pretty cool.
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“One has to wonder if this is down to game fans being systems thinkers, who see the world as an ecosystem of curiosities to discover and solve. Everyone wants to feel they’re part of something bigger, after all, that they might be a hero of an underground society that no one else knows about. And Twitter exposes us all to the vocabulary of extremes, an intense world where even minorities can feel very loud (a good thing for Ferguson, not so for video games).
As video games unshackle from old constraints, traditional fans double down on keeping the treehouse sacrosanct. The tension between “games as product” and “games as culture” is visible within these online controversies as everyone invested in the industry watches to see which will “win”. “
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– Sexism, Lies and Video Games: The Culture War Nobody Is Winning.
In light of the recent controversy in gaming, I’m taking a few days off to recharge, because this has meant that I’ve been doing a lot of reading about mostly unpleasant things.
Instead, please read Kris Ligman’s roundup of the flurry of articles about this topic, as Ligman is doing a great job.
“”While ostensibly a movement to “focus on corruption in gaming media,” it’s actually about the harassment of women and minorities and freelancers in an effort to cut off their voices from the gaming medium. It’s a thoroughly disgusting movement for many reasons, but there are a few well-intentioned people in among the hordes of people behaving in bad faith.””
– Traditionalism, Astroturfing, And Growth: How Games Are Changing.