Archive - Games

thisistheverge: Polygon on How Bungie shaped Destiny from…

March 29 Comments Off on thisistheverge: Polygon on How Bungie shaped Destiny from… Category: Feed, Games, Tumblr

thisistheverge:

Polygon on How Bungie shaped Destiny from fantasy to ‘mythic sci-fi’ world

insanelygaming: Little Video Game Books Prints available…

March 29 Comments Off on insanelygaming: Little Video Game Books Prints available… Category: Feed, Games, Tumblr

insanelygaming:

Little Video Game Books
Prints available on Etsy
Created by joebot

Indie Devs vs New Games Journalism [Feedback Loop]

July 18 Comments Off on Indie Devs vs New Games Journalism [Feedback Loop] Category: Feed, Games, Nightmare Mode

The last year has seen the rise of the independent developer as hero. Does this growing consideration of the developer challenge an eight-year-running trend in game journalism?

The explosion of commercially accessible independent games on platforms like Steam or XBLA have introduced us to a new successful and far more accessible generation of game developers. These new indie game dev stars have induced a change in the approach of some game reviewers. A change brought to the forefront in Walter Garrett Mitchell’s piece on The Escapist, “Alfred Hitchcock Would Make Good Games.”

Mitchell’s focus on the developer is entirely unlike the experience-focused New Games Journalism style proposed in 2004 by Kieron Gillen. That experiential style has more recently been popularized by Zero Punctuation, the rest of The Escapist, @Play, and a variety of other reviews that approached games based on how they played, instead of how people created them.

Cubemen mostly succeeds with new take on tower defense

July 13 Comments Off on Cubemen mostly succeeds with new take on tower defense Category: Feed, Games, Nightmare Mode

Cubemen’s aggressively simple design combined with clever manipulations of traditional genre mechanics creates play that is fun, but slightly too long.

The game presents the player with three game types. Each revolves around a variety of three-dimensional levels, two or more spawn points, and the titular cubemen, voxel-style humanoids with access to a variety of weapons and color coding.

Units within the game are split between two classes. The first are your soldiers, units purchased with the game’s currency that fall into the standard Tower Defense types, including slowing units, morters, flamethrowers and the rest. The second type are spawned cubemen, who are created automatically by enemy spawn points in the Defense gametype and by both sides’ spawns in Skirmish and Mayhem modes.