Archive - HackText

Why Allbritton was right to short-circuit TBD.

March 07 Comments Off on Why Allbritton was right to short-circuit TBD. Category: Blogging, Feed, HackText

Someone realized that TBD was doing the worst thing in the world for Allbritton, telling the competition that they could compete. The cut-backs issued to Allbritton Communication’s grand experiment TBD were surprising. First the outlet cut community profit-sharing, than Allbritton paired the organization down to just a website and put it under the purview of […]

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  1. Huffington Post and AOL: 5 things to take away
  2. Old vs New Media – Creative Commons, Wikipeidia and Post Scraping – What is Grand Theft Content?
  3. Putting the I in Journalism

The problem with Dragon Age 2, Zero-day DLC

March 04 Comments Off on The problem with Dragon Age 2, Zero-day DLC Category: Feed, HackText

There are few games I’m more excited for than Dragon Age 2, but I’m struggling with whether or not to purchase it. The prospect of zero-day DLC just feels wrong to support. In four days we will have passed the deadline to get a whole bunch of free DLC with a Dragon Age 2 pre-order. I didn’t order […]

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Story arcs beyond TV [Thinking]

March 03 Comments Off on Story arcs beyond TV [Thinking] Category: Feed, HackText, Transmedia

Sometimes it is important to maintain a character or narrative over multiple stories. The tool for that is story arcs. Story arcs are most common in TV and graphic novels, however, with the easy linking of stories, there is an opportunity to expand the use of arcs. A quick review: A story arc allows you to move one narrative thread […]

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  1. Thinking about how we could use musical cues with online content
  2. Building structures inside of your story [Narrative Artifacts: 2 of 4]
  3. Decompressed Storytelling and Sandbox Games

Branching narrative schema and similar narrative structures

March 02 Comments Off on Branching narrative schema and similar narrative structures Category: Feed, HackText

Many mediums have a standard narrative structure, for journalism that structure is the inverted pyramid. The three act structure could almost be considered a meta-structure, as it is used in concert with other formats. However, TV tends to use a certain flavor of the 3 act structure. What structures are common in branching and interactive narratives? The […]

Related posts:

  1. Building structures inside of your story [Narrative Artifacts: 2 of 4]
  2. Expanding your narrative with parallels [Narrative Artifacts: 3 of 4]
  3. Notes from Warren Spector’s "Next-Gen Storytelling"