Archive - Nightmare Mode

20 terrible things from Mass Effect 2: the flawed writing

February 05 Comments Off on 20 terrible things from Mass Effect 2: the flawed writing Category: Feed, Games, Nightmare Mode

No matter how many 100s Mass Effect 2 received from the gaming press, it was a deeply flawed game. This post examines the abominable writing.

To prepare for the release of the demo for Mass Effect 3, I’m revisiting Mass Effect 2 in a four part series. Let’s examine 20 instances of the terrible writing in Mass Effect 2. The series will then conclude with the five worst elements of the game.

20: Don’t invent a lame excuse to take away all my stuff.

I think the only reason they killed you in the beginning was so they’d have an excuse not to transfer over your items. Being killed off and coming back to life doesn’t seem to have had any real impact past the first 30 minutes of the story. You don’t struggle with the existential crisis that should come with having been dead for two years and come back. You don’t spend more than perhaps a line or two on thoughts about the afterlife.

You were dead, then you “got better.” This should be a major plot point, in Shepard’s character arc in ME2. At the very least, there should have been more questions about the process.

Instead Shepard walks through the game like an unthinking automaton, stumbling around the edge of this enormous plot hole. They missed an amazing storytelling opportunity.

Shepard’s death in ME2 also negates anything you might have accomplished with multiple play-throughs on the same character in the first game.

As a result, Shepard’s death and unexplained recovery seem only to be an excuse to take away your stuff.

I liked my stuff.

10 terrible things from Mass Effect 2: game design hell

February 04 Comments Off on 10 terrible things from Mass Effect 2: game design hell Category: Feed, Games, Nightmare Mode

What makes a game good? It has to have the whole package. Sadly, Mass Effect 2 lacks in every category and the game’s design is no exception.

With Mass Effect 3’s demo coming out in less than a week, I’m revisiting Mass Effect 2 in a four part series. This second post takes a look at some of the awful choices made in the construction of the game and its mechanics. We’ll follow up with a post examining the writing and concluding with the five worst elements of Mass Effect 2.

10: Waking up in a room and fighting a bunch of robots.

So, you wake up in a room with no memory beyond the brief interactive cut-scene that failed to explain how you survived falling from orbit. Then you get the standard new game walk-through, which involves fighting a bunch of personality-free robots that have, unsurprisingly, gone rogue.

Why is there absolutely no value in the beginning of the game?

10 terrible things from Mass Effect 2: the awful characters

February 02 Comments Off on 10 terrible things from Mass Effect 2: the awful characters Category: Feed, Games, Nightmare Mode

It would be fair to say that Mass Effect 2 received universal acclaim from critics when it was released. It didn’t deserve it. Whatever the reason, the game journalism community gave ME2 a critical pass.

With Mass Effect 3’s demo coming out in less than a week, I’m revisiting Mass Effect 2 in a four part series. This first post will look at some significant flaws with characters in the game.

10: Mordin the geeksploitation.

Mordin’s character is the geek on the team. While the rest of your team have superpowers or are action stars, Mordin’s the guy who spends the time he isn’t in your squad sitting around doing research in the lab. Mordin, “the professor,” is a stand-in for the average video-game-playing audience, or at least the type of person who’s expected to like the RPG-stylings of the original Mass Effect.

How is he characterized then?

Whoever wrote the ending to Red Dead Redemption is one dumb cowpoke

June 17 Comments Off on Whoever wrote the ending to Red Dead Redemption is one dumb cowpoke Category: Feed, Games, Nightmare Mode

Image via Wikipedia

In which Rockstar chooses to whistle Dixie.

I finished Red Dead Redemption and it was a fairly fun game. Despite excessive horse riding, I enjoyed myself. Then I got to the end and I never wanted anything to do with the game again. This is why.

Below are spoilers, so if you intend to play through Red Dead yourself do so and come back.

Rockstar has a tendency to write reluctant protagonists. Manhunt dealt with a main character forced into action by a threat to his family. San Andreas’s CJ Johnson falls into working with an antagonist to help his own family. Niko Bellic, from GTA4, wouldn’t stop whining about how he wanted to live the American dream in peace, even while he was shooting people. Red Dead is no exception. The main character, John Marston, is so eager to be done with his mission he practically gets killed in the first 30 minutes of the game.

Unlike previous Rockstar protagonists, Marston is justifiably reluctant to go on an armed rampage. Our player character is an ex-outlaw and the FBI is holding his family hostage to get him to kill off his old running buddies. He tried to get out and …