Why Netrunner Matters.
Why Netrunner Matters.
Why Netrunner Matters.
Life Hacks: A Netrunner Story:
“‘It’s nerdy’ is a good reason not to try a lot of things, especially if they scare you.”
Leigh Alexander tells stories about us, by telling stories about herself through telling stories about games; and she is so freaking good at it.
The Tumblr this comes from is just awesome.
“Shouldn’t you be hard at work? Heard you had some big stunt to pull off.”
Even if Noise couldn’t quite hear her sneering tone over the noise at Wildsyde – New Angeles’ fourth most crooked night out, according to NAPD stats – he knew it was there anyway.
All night long, Runners had been…
This feels custom made for the THATCamp games crew. Potentially a teaching tool for the book itself? Or perhaps not, it could end up being more about memorization (in the educational sense), though they seem to claim that it brings the feel of the book as well. Looks like it could be interesting.
Just as one of Melville’s goals in writing the book was to bring landlubbers like us into the glorious and tragic world of the whaler at sea, our game encourages players to interact with the text in a new, exciting and immersive way. Even without a knowledge of the novel, playing the game will clue you into the relationships between key sailors and the various perils and processes of hunting whales in the 19th century. For our art style, we scoured public and private collections for key imagery that would further bring players into the glory days of whaling. Found illustrations, daguerreotypes, prints and other imagery were integrated into many of the cards throughout the game, creating an important visual record of the world that Melville drew from. As important as the visuals are, the game could not exist without Melville’s voice. Every card features a choice quotation from the book, tying the action at hand to the grand tale itself.