Errant Signal – The Debate That Never Took Place
Errant Signal – The Debate That Never Took Place: overthinkingvideogames:
An introduction (video) to narratology/ludology. Interesting discussion of this video here.
Errant Signal – The Debate That Never Took Place: overthinkingvideogames:
An introduction (video) to narratology/ludology. Interesting discussion of this video here.
One Week of Harassment on Twitter:
Ever since I began my Tropes vs Women in Video Games project, two and a half years ago, I’ve been harassed on a daily basis by irate gamers angry at my critiques of sexism in video games. It can sometimes be difficult to effectively communicate just how bad this sustained intimidation campaign…
There’s an interesting Reddit post on ‘assumed to be female’ avatars – http://www.reddit.com/r/swtor/comments/1jie39/assumed_to_be_female_personal_experience/
A 2011 poll found 57% of MMO female players to be married – http://www.swtor-life.com/editorial/is-“she”-really-a-“she”-female-gamers-and-gender-bending-in-mmorpgs-by-daelda/4233/
In 2009, women made up 20% of Everquest II players – http://dmitriwilliams.com/lfgpaperfinal.pdf
A previously indirectly cited 3 year survey ending in 2006 found women players of MMORPGs counted as the majority in all age cadres above 23 – http://www.nickyee.com/pubs/Yee%20-%20MMORPG%20Demographics%202006.pdf – with only 27% of female gamers having come into gaming through a romantic partner, though 59.8% played with one.
The same survey also found that women prefer games with opportunities to relate to other characters and players. Possibly as a result, women players held more close in-game friends.
Another survey by the same author found that women weight Character Creation, Landscape and Quests as the most heavily preferred game elements. For men it was Character Creation or Quests at the top (depending on Age) and the combat system towards number 2 or 3.
In the same study, it was shown that women prefer First Person Perspectives while men prefer 3rd. http://www.gamasutra.com/view/feature/130552/unmasking_the_avatar_the_.php?print=1
I was interested in SWTORs demographics in particular because as a Bioware/ME-style game I thought it might show higher numbers of women, but a somewhat decent survey among heavy-involvement players found the female percentage to be around 20%, consistent with previous findings around MMORPGs. http://www.bethanycorcoran.co.uk/2011/09/30/the-old-republic-demographics/
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“We made MUD because the real world sucked. We weren’t supposed to be at university – Roy was from Wolverhampton, I was from Yorkshire and sounded like I should be working on a farm. It wasn’t a great atmosphere; we were looked down on because other people were at university for intellectual subjects not mind-numbing technology. We raged against that.”
“You shouldn’t have to be what the world defines you to be. You should be who you really are – you should get to become yourself. MUD was a political statement, we made a world where people could go and shed what was holding them back.”
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