Video

December 24 Comments Off on Video Category: Feed, Tumblr

not-quite-normal: THERE I FINISHED THIS THING, ENJOY 8) Big…

September 05 Comments Off on not-quite-normal: THERE I FINISHED THIS THING, ENJOY 8) Big… Category: Feed, Games, Tumblr

not-quite-normal:

THERE I FINISHED THIS THING, ENJOY 8)

Big hugs and smooches to baysalt for helping out with colouring a bunch of scenes!  Also to everyone who stopped by the livestreams I did throughout working on this, you guys are the best. *u*

thisistheverge: Run, jump, and warp through test chambers on…

December 05 Comments Off on thisistheverge: Run, jump, and warp through test chambers on… Category: Feed, Tumblr

thisistheverge:

Run, jump, and warp through test chambers on your TI graphing calculator in ‘Portal Prelude’

Feedback Loop: Many choices, or none, make a game.

May 09 Comments Off on Feedback Loop: Many choices, or none, make a game. Category: Feed, Games, Nightmare Mode

Is just one choice all it takes to turn a novel into a video game? Before you say yes, consider when a game is created out of many choices and when we are left with none.

Richard Eisenbeis looks at Katawa Shoujo in an April 24 Kotaku article. Eisenbeis holds up the dating sim/visual novel as proof that one choice is all it takes to turn a novel into a game. It is a shallow analysis and the implication that one can stick a choice in a novel and have a game is just false.

If we step away from the screen with only Eisenbeis’s assertion, we lose out on understanding what developers have to do to take a story and turn it interactive.

Creating a good game means understanding the times when a million choices create an interactive work and the instances where no choices are required.