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“One has to wonder if this is down to game fans being systems thinkers, who see the world as an ecosystem of curiosities to discover and solve. Everyone wants to feel they’re part of something bigger, after all, that they might be a hero of an underground society that no one else knows about. And Twitter exposes us all to the vocabulary of extremes, an intense world where even minorities can feel very loud (a good thing for Ferguson, not so for video games).
As video games unshackle from old constraints, traditional fans double down on keeping the treehouse sacrosanct. The tension between “games as product” and “games as culture” is visible within these online controversies as everyone invested in the industry watches to see which will “win”. “
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– Sexism, Lies and Video Games: The Culture War Nobody Is Winning.